AI Insights · Timothy · January 2023
Top 5 Dance Games in Colombia Q4 2022
Explore the performance trends of the top 5 dance games on the unified platform in Colombia during Q4 2022. Data sourced from Sensor Tower.
In the fourth quarter of 2022, the dance game category in Colombia saw varied performance across the top 5 applications on the unified platform. Here’s a comprehensive look at their weekly downloads, revenue, and active user trends.
Dance Clash: Ballet vs Hip Hop from Coco Play showed notable trends in Q4. Weekly downloads started at 1.8K in late September, experiencing a notable peak at 2.8K in early December before settling at approximately 2.6K in the final week of December. The app saw consistent growth in weekly active users, rising from around 8.9K to 10.6K mid-quarter, and then stabilizing at approximately 9.7K by the end of December. Revenue was minimal, with a slight increase to $3 in the last week of December.
Just Dance Now by Ubisoft maintained a steady performance throughout the quarter. Weekly downloads fluctuated, peaking at 2.9K in the final week of December. Active users increased consistently, starting at 3.7K and reaching 5.4K by the quarter's end. Revenue saw a gradual rise, reaching approximately $1.1K in the last week of December.
Ice Skating Ballerina from Coco Play experienced significant changes in Q4. Weekly downloads peaked at 1.7K in mid-November, with a notable increase to 1.4K in the second last week of December. Active users also saw a sharp rise, doubling from 1.4K in mid-October to 2.3K in mid-December. Revenue was modest, with a single peak of $26 in early November.
My Town - Dance School Stories by My Town Games LTD exhibited a stable performance. Weekly downloads hovered around 500, peaking at 586 in early October. Active users remained consistent, starting at 1K and ending slightly below at 915. Revenue was negligible throughout the quarter.
Lastly, Pole Star! from Crazy Labs showed varying trends. Weekly downloads peaked at 2.1K in early October and then gradually declined to around 324 by the end of December. Active users followed a similar trend, starting at 1.9K and decreasing to approximately 1.1K. The app did not generate any revenue during this period.
For more detailed insights and data, visit Sensor Tower.